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Babylon Towers: {City Nights} :: Welcome to Babylon Towers :: The Races :: Vampires :: Vampire: The Clans
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 Vampire: The Clans
« Thread Started on Sept 30, 2009, 5:06pm »

The Clans


Brujah

Description: Rabble Rousers. Once a warrior-poet clan of philosopers, the clan has gone through a dramatic decline. They pride themselves on freedom of thought, they are advocates of a cause (any cause), they are passionate and violent in their believes (what ever they may be). They are given more leeway than other clans because not only of their physical prowness but because of their effectiveness on the few occasions that they come together as a whole clan. Nobody wants to provide the Brujah with any reason to bring the full and organized might against them and so give the Brujah more leniency in in their actions and in actions.

Disciplines: Celerity, Potence, Presence

Strengths: Physical prowess, Passionate, Loyalty.

Weakness: Prone to Frenzy, Excitable
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 Vampire: The Clans
« Reply #1 on Sept 30, 2009, 5:07pm »

Gangrel

Description: Loners. They are fierce warriors like the Brujah, however they prefer the company of only themselves or other Gangrel. They are much more in tune with the Beast which results in them displaying physical characteristics of animals (Tails, cloven hoofs, snouts, ect). They relish the thrill of the hunt and frequently stay outside of Human cities, preferring the company of the wilderness to any thing else. They are animalistic in their mannerism and action.

Disciplines: Animalism, Fortitude, Protean

Strengths: Animal Instinct, Physical Prowness

Weakness: Prone to Frenzy, Animal Physical Attributes, Solitary
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 Vampire: The Clans
« Reply #2 on Sept 30, 2009, 5:08pm »

Malkavian

Description: Lunatics. Weither they were crazy in life or as sane as can be, upon embrace, by a Malkavian Sire, they will become insane. Some of these insanities can manifests as homicidal psychotics, others can become complete catatonics, while a majority of the Malkavian's will appear perfectly normal a majority of the time. They are the boogie men of the Vampire world, most of the other clans greatly fear this clan because of their tendency to see straight through the Machiavellian schemes taking place. Undoubtly insane, they are also considered dangerious seer's.

Disciplines: Auspex, Dementation, Obfuscate

Strengths: Insanity induced Chaos, Seer

Weakness: Completely insane.
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 Re: Vampire: The Clans
« Reply #3 on Oct 9, 2009, 5:38pm »

Nosferatu

Description: Sewer Rats. The curse of being a vampire causes horrible physical deformities with in this clan. The become stinking, twisted, pustule ridden mockeries of the human form. This has resulted in them forming group havens away from both humanity and other vampires deep with in city sewers and catacombs. They have built themselves a strong reputation as informants by always knowing what is going in the city; from top to bottom. While they freely share this information with each other, the rest of the Vampire clans have to pay dearly for the information. The Nosferatu's ability to gather information is highly regarded among other clans and many are willing to pay whatever price is demanded for the information they want.

Disciplines: Animalism, Obfuscate, Potence

Strengths: Clan Unity, Information Network

Weakness: Physical deformities, Avoided by other Clans
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 Re: Vampire: The Clans
« Reply #4 on Oct 9, 2009, 6:00pm »

Toreador

Description: Degenerates. This clan is obsessed and possessed by their passions. They believe immortality is to be savored and have the strongest connection to the mortal world out of all the clans. They love the arts, though they will argue with each other what is considered art and what is not. They live the high society life style, they are fashionable, charming, and enchanting. They are rules by their passions and see themselves as the care takers of humanities creativity.

Clan Disciplines: Auspex, Celerity, Presence.

Strengths: Strong ties/Influential to the Mortal world

Weakness: Pawns of their own Passions, Detested as worthless by other Clans
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« Reply #5 on Oct 22, 2009, 8:00pm »

Tremere

Description: Warlocks. Compared to the rest of the Clans the Tremere are the youngest of them all. They are the sorcerers of the Vampire world who have built themselves a very tight niche in kindred society. They are happy to engage in diplomacy, intrigue and are Machiavellian in nature. Tremere have a very structured hierarchy with in their clan; neonates and fledglings are required to drink the blood of the seven oldest Elders. This has created a very close clan loyalty between each other while fostering a strong sense of paranoia among the other clans. The Tremere are scholars, politicians, warlocks, and the more importantly Survivors. No matter what the Tremere Clan is determined to survive.

Disciplines: Auspex, Dominate, Thaumaturgy

Strengths: Magical Powers, Clan Loyality

Weakness: One step from being blood bound to their Elders. Antediluvian and Methuslah Enemies.
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 Re: Vampire: The Clans
« Reply #6 on Oct 22, 2009, 8:44pm »

Ventrue

Description: Blue Bloods. Honorable, aristocratic, genteel, and leaders the Ventrue have been the clan of leadership in the Camarilla. As old world vampires the Ventrue were made up of nobility and other classes of power and money, while today new Ventrue are picked up from the upper crusts of society: wealthy families, corporate climbers and politicians. No matter their origin, new or old, the Ventrue have an innate ability to preserve stability and maintain order for the Camarilla. They cultivate influence and control of human media outlets, police, politics, everything that ensures the smooth running of mortal society. If you look around long enough and hard enough you will find a Ventrue behind the curtain pulling the strings.

Disciplines: Dominate, Fortitude, Presence.

Strengths: Influence among Vampires and Humans alike, Ready Access to Money (Inherted through “family” or Gained through Mortal livelihood.)

Weakness: Rarefied Taste; may drink from a certain type of mortal (Clergy, Virgins, Children, Men, Women, ect.)
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 Re: Vampire: The Clans
« Reply #7 on Oct 22, 2009, 9:12pm »

Lasombra

Description: “My Brother's Keepers”. Grace and predatory; the Lasombra clan has fallen from grave and have enjoyed every moment of it. They guide and whip the Sabbat into a ferocious force as they turn their backs of their former humanity and fully embrace the beast. Where other Clans of the Camarilla and the Sabbot seek to control their animal qualities and preserve their lost Humanity...The Lasombra embrace their dark natures: murder, frenzy, predation are nothing the Lasombra fear.

Disciplines: Dominate, Obtenebration, Potence

Strengths: They are social and mental giants. While having embraced their demonic natures this does not mean they shun human society, only the ethics and moral associated with it. Keen leaders and gifted Manipulators.

Weakness: Cast no Reflections, Extra Sensitive to Sunlight



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 Re: Vampire: The Clans
« Reply #8 on Oct 22, 2009, 9:24pm »

Tzimisce

Description: Fiends. The signature of the Tzimisce is their Discipline Vicissitude which speaks of crippling disfigurements, ghastly experiments and demonic tortures on both mortals and immortals at the seeming whim of the Tzimisce. To conflict with this understandably frightening power the Tzimisce are reserved, prespicacious, rational, formidably intelligent, inquisitive, scientific, and gracious hosts.

They explored and refined their understand of their kind, vampires, and have molded their minds and bodies into new and alien patterns. If they struck by the idea (as necessary, enlightening or simply upon the whim) that bending a stranger, or even friend, in the same way they will not hesitate.

Strengths: Feared by all other Clans (For good reason), the Soul of the Sabbot

Weakness: Ferociously Territorial, must sleep in the dirt of their homeland (Or dirt from someplace equally important to their mortal lives).
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